King Of The Hill Changelogs

King Of The Hill Changelogs

A quick summary of all the changes throughout different versions of KOTH mission.

Changes in V12

[NEW] New countermeasures behavior. Dropped flares deflect incoming missiles into the ground, single flare drop lasts for 3 seconds, burst for around 9 seconds. If a missile is launched at you from your front (90' cone) while you’re flying over ~50kmh, no protection applies.
[NEW] New priority area objective inside the main objective, each player inside it counts as “two” towards the score
[NEW] UI re-done to show the exact number of team control over the objective
[NEW] Hunter now has smoke screens like other MRAPs for balance purposes
[NEW] Press Shift+F2 to quickly set view distance to just 300 meters for FPS boost
[NEW] View distance and other mission settings now save between games
[NEW] Bipod perk is back, all weapons get properly colored bipods where applicable
[NEW] Option for server hosts, to disable in-game VON for all but group leaders. (Side and Global chat only).
[NEW] If you NEVER switch to third person view during a game, you will receive up to 50% more end-game bonus!

[CHANGE] Since countermeasures are much more effective, all aircraft only get 60 now
[CHANGE] Repairing on repair site instantly makes you “safe zone invulnerable”
[CHANGE] Disabled thermals on VTOL aircraft
[CHANGE] Number of AA missiles reduced to 4 on AA ground vehicles
[CHANGE] Jets loadouts and prices rebalanced, air-ground missiles brought back, cluster bombs added
[CHANGE] Ground vehicles and helicopter prices rebalanced and decreased
[CHANGE] Reward calculation function curve adjusted, rewards for high-cost vehicles increased
[CHANGE] Ground vehicles get 6 smoke screens instead of 4, MRAPs get just 2
[CHANGE] AA missile damage to jets vehicles have been halved
[CHANGE] Fighter jets have now more cannon ammo
[CHANGE] PCML has more missiles, 2 normally and 3 with AMMO perk
[CHANGE] Being in buffer safe zone (not in base or repair site) for 5 minutes now disables your invulnerability
[CHANGE] Revive reward timeout is now 3 minutes before you get an award again for reviving the same player

[FIX] Fixed an exploit that allowed players to look and shoot through the floor
[FIX] Xian FFAR control moved to pilot
[FIX] You’re no longer able to revive players through objects and floors, there is an actual check for obstacles between you and the body
[FIX] You’re no longer able to start reviving players and then enter a vehicle, this will cancel the revive action

Changes in V11

[NEW] Load-out menu picks attachment colours depending on the selected weapon colour, but only if you own the DLC — for that attachment, to avoid needless DLC notifications.
[NEW] Added DLC icons in the vehicles menu for vehicles that require the DLC — that you don’t own.

[CHANGE] Vorona ATGM is no longer permanently buyable and will be automatically refunded.
[CHANGE] Twice as less AT missiles for Qilin and Prowler.
[CHANGE] The Caesar BTT has been removed due to abuse and pretty much no usage as transport.
[CHANGE] If the time of the day is sped up, you get NVGs each respawn.
[CHANGE] Several price changes. Price changes from v10 to v11 can be found here:

[FIX] Fixed a bug that let you select perk-restricted appearances without the necessary perk enabled.

[Known Issue] BiPod Perk is still wip, and on our to do list.

Changes in V10

[NEW] Central database integration.
[NEW] New profile features - Longest kill, headshot, killstreak, earned rewards and destroyed vehicles.
[NEW] Players performing salute gesture will be put into your bought plane as gunners and passengers.
[NEW] Confirmation message when buying something permanently.
[NEW] Ability to remove weapons in loadout menu at base.
[NEW] [1944] Permanently bought weapons are now available on both sides.

Changes in V9.6

[NEW] Malden
[NEW] Jet count threshold, you can only buy jets if your side doesn't have more jets than the other sides.

[CHANGE] Shrika missiles changed to medium range and laser designator removed.

Changes in V9.5

[NEW] New Jet DLC content.

[CHANGE] Scripted fuel leak removed.
[CHANGE] OPFOR Specop has negative speed modifier like other Specop gear sets.

[FIX] CMR-76 had no suppressor after recent Arma 3 update.
[FIX] Repacking magazines without vest caused some magazines to disappear.

Changes in V9.4

[FIX] Leaving players were remaining in game as AI units since last Arma 3 update.
[FIX] Revive icons over incapacitated players in buildings were appearing at ground level.

Changes in V9.3

[FIX] Joining overpopulated team didn't do teambalance check.

Changes in V9.2

[NEW] Full potential end game bonus is displayed on spawn screen.

[CHANGE] VTOLs have thermal sights again.
[CHANGE] You can taxi and sell jets at repair site.
[CHANGE] Opening player menu by pressing tilde key once hides it from mousewheel action menu.
[CHANGE] View distances for everything but jets are limited back to 3km.
[CHANGE] AKM no longer gets additional mags because it is early available weapon unlike it was originally.

[FIX] BLUFOR specop gear set no longer always gives you backpack.
[FIX] Speed bonus no longer resets after getting revived.
[FIX] AP Titan was not considered as guided weapon.
[FIX] Friendly players backpacks can be opened again now.
[FIX] Fixed exploit allowing one First Aid Kit to be used infinite times.

Changes in V9.1

[NEW] Magazine repack button on inventory screen.
[NEW] Lightweight appearances affect your speed.
[NEW] Tanoa-specific uniforms colours.

[CHANGE] Appearances rebalanced between all 3 sides.

[FIX] VTOLs were using jet view distance limits instead of helicopter ones.
[FIX] VTOLs now leak fuel after getting hit with A.A.
[FIX] Weapons no longer disappear after revive for real this time (at least we think).
[FIX] Icons were not showing for 100 meters view distance.
[FIX] LIM-86 now gets suppressor with silencer perk is equipped.
[FIX] Vehicle Inventory can no longer be accessed anywhere.
[FIX] Vehicle Inventory radius decreased so players around vehicles can be looted.
[FIX] Other minor things

Changes in V9++

[NEW] New Apex update content.
[NEW] New Altis hill locations.
[NEW] 10 minutes delay between being able to buy jets.
[NEW] Abillity to sell your own vehicles or captured enemy vehicles at the repair site (except jets).
[NEW] Setting to enable rewards sounds only for kill rewards.
[NEW] Abillity to kick players out of your vehicles unless they are in cargo (passenger) positions.
[NEW] Distance bonues for kills over 500m.
[NEW] Bonus for killing a player that has killed 4 or more players in a streak.
[NEW] Damaged jets lose fuel.
[NEW] Unflip action to unflip stuck vehicles.

[CHANGE] Huge groups will also be autobalanced.

[FIX] Not all magazines were loaded into weapons when you received your loadout.
[FIX] Buying vehicles sometimes spawned it on top of other vehicles.

Changes in V9+

[NEW] New BIPOD perk which adds a bipod to your primary weapon if it can support it. Default bipods removed where possible.
[NEW] You can order a rescue boat when you're in deep water.
[NEW] Screen notifications show up when a new enemy jet enters the airspace if you're in a aircraft yourself.
[NEW] Custom version of King of the Hill where admins can disable or limit weapons, perks or vehicles.
[NEW] Mobile artillitery is now available to purchase in the vehicle menu.
[NEW] Added camera shake effect when taking damage in a vehicle.
[NEW] Vehicle destruction rewards now depend on the vehicles value.
[NEW] Added microphone icons over players on the map from Wasteland.
[NEW] Bunker towers are now marked on the map.
[NEW] Vehicle smoke screens now deter guided missiles.
[NEW] Lasing targets now rewards you a vehicle kill assists if the aircraft manages to destroy it. Works with handheld laser only.
[NEW] Active teambalance that will now move players from the most populated teams, after moving some compensation is rewarded. Only happens after respawn.
[NEW] COUNTERMEASURES perk automatically drops smoke incase of a incoming guided missile. Only works if you're in the commander seat.
[NEW] Laser designator target marker is now visible both in person and on the map.
[NEW] Reviving or tactically inserting players will now grant you assits for there kills.

[CHANGE] Safe zone activates now activates 10 seconds after entering it.

[FIX] Fixed revive icons in vehicles
[FIX] Fixed an issue where jets sometime spawned with no velocity.
[FIX] Fixed field repair sometimes not repairing all parts of the vehicle (such as the commanders turret).

Changes in V9

[NEW] Press F1 to mute sounds features from Wasteland.
[NEW] Buying jets gives you a pilot uniform.
[NEW] Marksman DLC support.
[NEW] New town to play in - Sofia.
[NEW] Healing other players rewards you with little XP and money (only once per their life)
[NEW] Black MX (and variants) becomes available if you permabuy default one.
[NEW] Huron and Taru DLC helicopter are now available for purchase (visible only if you have DLC bought).
[NEW] Kajman unguided rockets are now under pilots control while turret guided weapons remain for the gunner.
[NEW] Auto-flaring now happens only if you have countermeasures perk equipped.
[NEW] You get all earned money and xp throughout the round again if your team wins (saved between rejoins too).
[NEW] New safe zone system.
[NEW] Bought vehicles remain yours even after rejoin (including getting refund for them).

[CHANGE] All teams get end game bonus which is similar to what was victory bonus but it will be proportional to their team's final score.
[CHANGE] More smoke grenades and even more smoke grenades if you take medic perk.
[CHANGE] Revive icons are visible from all distances.
[CHANGE] Little bit more ammo for all primary weapons.
[CHANGE] Fatigue gain decreased twice.
[CHANGE] You are no longer allowed to eject from free helicopter pilot/copilot seats.
[CHANGE] Buzzard (AA) has less Anti-Air rockets.
[CHANGE] Repair time no longer depends on crew inside vehicle.
[CHANGE] Pawnee has flares again, cost increased.
[CHANGE] Guided launchers (Titans) no longer allowed in safe zone.
[CHANGE] IR grenades removed.

[FIX] Fixed bug where you sometimes didn't get any rockets/grenades for your launcher.
[FIX] Group reworked, invites uses less trafic and produce less lag (Ported from Wasteland).
[FIX] End game camera in Agios Dionysios now shows correct town.
[FIX] Fixed situation where vehicle cleanup deleted free helicopter mid-flight.
[FIX] Fixed cases where kill/assist wasn't awarded if vehicle was destroyed indirectly.
[FIX] Fixed a bug preventing respawn icon appearing over just killed players or appearing and instanttly disappearing.
[FIX] Change loadout character at the base now properly plays idle animation.

Changes in V8

[CHANGE] No more radio chatter.
[CHANGE] Night vision even during bright nights.
[CHANGE] Delivering players on ground gives reward proportional to number of enemies on objective.

[FIX] You can now open dead body inventories properly again.

Changes in V7

[NEW] Empty vehicles that get deleted by cleanup are considered as destroyed and players that damaged it get rewards.
[NEW] Players no longer allowed to join teams that has most number of players if this team has 3 players more than second most populated team.
[NEW] Bought alive vehicles get refunded on round end.
[NEW] Friendly grenades indicators.
[NEW] Armored vehicles crew gets warned when they are lased by AT Titan or PCML.
[NEW] Medic perk.
[NEW] Free truck now respawns.
[NEW] Now you can lockpick vehicles locked by the enemy.
[NEW] Unarmed Po-30 now has countermeasures.

[CHANGE] Appearances rebalanced, Specialists now have armored vests.
[CHANGE] AA Buzzard now has 6 AA rockets, costs more. Both Buzzards have twice as much 20mm ammo.
[CHANGE] Thermal scopes were removed. If you have them permanently bought they still remain so but are unaccesible for now.
[CHANGE] SMGs now have much more ammo.
[CHANGE] You are allowed to buy cheap vehicles each 1 minute instead of 3 minutes.
[CHANGE] Cleanup script ignores jets.
[CHANGE] Parachute landing improved, no more sliding.

[FIX] Fixed bug that sometimes deleted dead player right after their death.
[FIX] Vehicle crew list now works properly with stream safe option enabled.
[FIX] Fixed bug where crashing helicopter did not properly award vehicle kill to player that damaged the helicopter.
[FIX] MX SW now gets silencer with SILENCER perk.
[FIX] Independent revive icons now properly display on the map.
[FIX] Vertical scrollbars now scroll with adequate speed using mousewheel.
[FIX] HUD fixes for different resolutions.
[FIX] Eject now works again.
[FIX] AI no longer spawns at the island.

Changes in V6

[NEW] Jets.
[NEW] Shooting vehicles from safezone is no longer allowed.
[NEW] Auto kicking for global and side channel voice spam.

[CHANGE] Full vehicle service time now depends on vehicle.

[FIX] Vermin now has silencer when SLCR perk active.
[FIX] Newly bought vehicles no longer can be exploited for XP and Money.
[FIX] Leaving the game while your vehicle is locked now properly unlocks it.
[FIX] Getting kills with Hellcat properly awards kills to pilot, not co-pilot.
[FIX] Icons over players should now be more reliable.

Changes in V5

[NEW] Helicopters with flares automatically shoot flares on incoming missile.
[NEW] Notice about permanent buying of scopes in Loadout editor dialog.
[NEW] Map during revive to see if there are players nearby.
[NEW] GPS now displays player map markers.
[NEW] Reward for being revived at the objective.
[NEW] Resetting loadout to free one uses owned items if possible.

[CHANGE] Icons display distance is now relative to current view distance set in settings.

[FIX] Player revive is now more reliable and fallen teammates should be able to be revived in all cases.

Changes in V4

[NEW] Players get kicked for idling.

[CHANGE] PO-30 Orca no longer has guided DAGR rockets but unguided DAR instead.

[FIX] OPFOR Riflemans now have vest with proper armor value.

Changes in V3

[NEW] Players spawn with GPS.

[FIX] More cleanup fixes and adjustments.
[FIX] You can now lock and unlock owned vehicles while being inside.
[FIX] Ejecting from locked vehicles now works in all cases.
[FIX] Field repairing and full servicing correctly repairs main rotor.
[FIX] Prevented a cause for profile load failure.

Changes in V2

[NEW] Helicopter main rotor no longer should stop because of ejecting or bugged players nearby.

[CHANGE] Tactical insertion now awards more XP. You also now get award as pilot for paradropping other players over the objective.
[CHANGE] Prices rebalancing, most stuff is more expensive now.
[CHANGE] Repair site walls are much shorter now.
[CHANGE] Quads and Offroads are no longer free and cost a little bit of money.
[CHANGE] Bought vehicles spawn locked.

[FIX] Players in debug zone should no longer appear on the map.
[FIX] Fixed cleanup bugs and tweaked timings.
[FIX] Field repair now works for local vehicles.
[FIX] Players number counter should now be more stable.
[FIX] You no longer can revive enemies.