A quick summary of all the changes throughout different versions of KOTH mission.
[NEW] Drones in all forms and shapes, REMOTE perk
[NEW] Makrynisi island AO with boats
[NEW] Supply vehicles that let you rearm armed vehicles outside your base
[NEW] Kill feed and killed by screen now show much more accurate kill information
[NEW] Vehicle Transport Blackfish because why not
[NEW] New Black Carryall backpack is now used on some gear sets
[NEW] Vehicle crew list shows players talking through voice chat
[NEW] Spawn vehicles now show the area on the map where they become active
[CHANGE] Player swimming speed increased
[CHANGE] Single flares are now much less effective, use burst
[CHANGE] Vehicle paradrop moved to Player Menu
[CHANGE] Sirens turn off after some time if vehicle left empty with sirens being on
[CHANGE] Lobby is now sorted alphabetically
[CHANGE] Empty healthy vehicles outside of safe zone won't get delete if their owner is within 300 meters
[CHANGE] VTOLs have vectoring off by default
[CHANGE] You now get slugs for Promet's underbarrel shotgun when you have AMMO perk
[CHANGE] Vehicle kills and assists rewards now give equal amount of money
[CHANGE] Locking vehicles will now only lock them for non-group teammates, you and your groupmates will be able to get in and switch seats without having to unlock the vehicle
[CHANGE] Enemy vehicles will now always have to be lockpicked before you're able to use them
[CHANGE] You no longer need to aim directly at the laptop to open vehicles menu, looking approximately at it is enough now
[CHANGE] Unflip vehicle action rewritten, should be much more reliable
[CHANGE] Base store characters are now in side-specific gear
[CHANGE] Player actions are now more precise when calculating distances to objects, many actions now require you to be up close to do them
[CHANGE] Diver suit is now available to everyone at level 20
[FIX] VTOLs engines now are field repaired to be able to take off vertically
[FIX] Weapon fire mode before death will now be restored on revive
[FIX] Having GPS open now causes much less FPS impact and also rotating GPS (R.Ctrl+]) draws shapes properly
[FIX] Laser targets from vehicles (like Strider) are now properly processed and displayed in game
[FIX] You no longer can request quad bike airdrop while under water
[FIX] Base store actions are no longer obstructed by other players
[NEW] Body dragging system, lets you drag any bodies around the map, mainly to move downed players out of the open to revive safely
[NEW] AO voting screen now lets you vote for other islands too
[NEW] Lobby screen displays currently played map, town and conditions
[NEW] Kill feed log in the player menu
[NEW] Your current kill streak is shown on the screen (if 5 or more)
[NEW] AO voting can hide number of votes options have, to make it more interesting
[NEW] [RHS] NEW RHS vehicles: Obyekt-682-2, BRM-1K, 2S3, M109A6
[NEW] Players in revive now show microphone icon when they're talking over VON
[NEW] Revive screen map can be zoomed with mouse wheel
[CHANGE] NEW GRENADIER perk that gives you underbarrel grenade launcher and more hand grenades instead of EXPLOSIVE perk which now only increases explosive loadouts
[CHANGE] Magazine repacking now repacks magazines of different colors and sizes if they use the same bullet
[CHANGE] All AOs are now bigger and include more objects
[CHANGE] Repeated revives of the same player now give you revive reward but without the score, instead of no reward before
[CHANGE] Groupmates now appear green on the map player list
[CHANGE] "Aircraft has entered the airspace" messages no longer show the player name to reduce meta gaming
[CHANGE] Vehicle kill and assist rewards redone, kills now get you much more money and xp, assists bit more xp and bit less money
[CHANGE] [RHS] BLUFOR spawn vehicle CHANGEs to armored HMMWV to be on par with OPFOR's BRDM-2
[FIX] Selecting appearances now selects proper alternative for other sides, instead of whatever was used when you last played on that side
[FIX] Revived players will now appear in a proper seat where they died
[FIX] Players revived in vehicles no longer leave their previous dead body in phantom state
[NEW] Saved loadouts selection menu, now you can save your loadouts and quickly change between them
[NEW] Custom scripted lobby with ability to have 2-sided games and switch teams without going back into the lobby
[NEW] Both 3-sided and 2-sided games are now possible, this includes all previous AOs including new ones: Syrta, Molos, Telos and Lakka
[NEW] AO voting system with lots of options and customizations
[NEW] Dynamic weather system
[NEW] Map players list shows levels and badges
[NEW] Lots of server-side rewrites, gameplay should be smoother with less hiccups
[NEW] Thousands formatting for money numbers
[NEW] Settings option to always take shorter carbine version of weapons
[NEW] Settings option to bypass loadout weight restrictions and get everything you selected, but be unable to run
[NEW] MACHINEGUNNER perk will now give larger magazines on all weapons, if available
[NEW] Vehicle deletion timer is now visible on the map for your own vehicles
[NEW] When outside of AO and base, you can order a quadbike that will be paradropped to you
[NEW] Chat decluttering, should be less likely to have your messages flushed by useless information
[NEW] MONEY perk instead of DISCOUNT perk, gives +10% money rewards and retains DISCOUNT perk feature of 50% of weapons purchase again cost
[NEW] Badges, some earnable, some VIP-only, some secret (added during v14 back in ~2020)
[NEW] Lynx APDS now has camo variants
[NEW] Black P07 from 2.00 update
[NEW] Loadout and costumes menus are now auto scrolled to selected item when open
[NEW] Previously selected vehicle skins will now automatically apply to bought vehicles, unless you disable this in settings
[CHANGE] Tower respawning weapons now include much more variety, also spawn 2 medkits
[CHANGE] Custom vehicle colors selection is now saved between games
[CHANGE] Removed flag vehicle camos, they sucked and nobody used them
[CHANGE] Spawn vehicle now respawns if sling loaded outside of AO by an enemy helicopter
[CHANGE] Transport planes now can be sold anywhere, not just repair pad
[CHANGE] Selling vehicles will now always teleport you back to spawn
[CHANGE] [RHS] Vehicle optics are now field repairable with ENGINEER perk
[CHANGE] [RHS] Abrams loader seat now gets kill assists
[FIX] Switching sides no longer keeps giving you spawn truck bonuses for delivering spawn truck to AO on old side.
[FIX] Music is now preloaded and will always play on time when you win or lose
[FIX] Parachute won't instantly open randomly after jumping out of a plane or a helicopter
[NEW] New ghillie suit camos for OPFOR and BLUFOR
[NEW] New VIP camos (Weed, Thinking Emoji)
[NEW] Fully translated into Russian language (more languages are WIP)
[CHANGE] Discount perk now replaced by money perk
[CHANGE] New icons for AO control
[CHANGE] Some tweaks to the purchase menus
[FIX] Rules sign displaying wrong infos and logos upon switching servers
[FIX] Fixed an issue with the Fatigue perk not working correctly
[NEW] New AO location on Altis - Paros
[NEW] Spawn vehicles and associated rewards, look at map board at base to teleport
[NEW] Ability to change vehicle skins, from normal camouflages to custom textures and custom color picker, available to level 50 players and VIPs
[NEW] Red CSAT beret for OPFOR officers if you own Apex DLC
[NEW] Randomly colored underbarrel smoke grenades
[NEW] Holding spacebar in free fall will force open the parachute
[NEW] Server side option to make buildings invincible or take more damage before they are destroyed
[NEW] Server side option to speed up or slow down AO score tick rate, also scales AO rewards
[NEW] Server side option to customize aircraft loadouts on each server
[NEW] Server side option to enable data link between vehicles
[NEW] Server side option to randomize spawns so no team has constant spawn location advantage
[NEW] Servers now can display short server name in bottom right on HUD
[CHANGE] UI changes - fist represents how much control side has in the AO, flag shows if spawn vehicle is inside AO
[CHANGE] EOD skin has same speed penalty as other heavy armored skins, also unavailable in infantry-only version
[CHANGE] Navid and SPMG no longer have suppressors to nerf them
[CHANGE] 6 smokes for vehicles with smoke launcher
[FIX] Fixed map tower icons between all versions
[FIX] Fixed Safe Zone text on the map
[FIX] Sound is no longer distorted when watching high moving vehicle through revive camera
[FIX] Fixed UI flag highlight when a team gets a score point
[FIX] Fixed a bug where changing sides still highlighted your old vehicles on the map for you
[NEW] New scoreboard
[NEW] Field repair reward. When you repair vehicle outside of safezone you get small XP reward, if vehicle was under enemy fire you get money reward proportional to vehicle cost.
[NEW] Level up notification text
[CHANGE] Manual fire is disabled due to locking exploits
[CHANGE] Jets loadouts rebalanced
[CHANGE] Vehicles prices are rebalanced, generally much lower now
[CHANGE] Ghosthawk and Huron (Armed) prices for infantry-only mission version were increased
[CHANGE] Co-pilots now can use repair sites too
[CHANGE] Player number requirement for vehicles now uses maximum number of players that were in the game this round instead of current number of players
[CHANGE] If vehicle gunner gets an assist instead of kill, other crew members also get assists now
[CHANGE] Pawnee no longer has drawn crosshair on windshield if crosshair is enabled in difficulty settings on the server
[CHANGE] Vorona ATGM is back in Loadout menu but with HE rockets instead
[CHANGE] Objective score rewards and priority area bonus are reduced to 50 xp and $50
[CHANGE] High armored Specop gear sets are no longer available on infantry-only versions of the mission
[FIX] Top down guided missile and bomb attacks should now be countered by vehicle smokes
[FIX] Maximum count and threshold vehicle count checks are now done on the server, preventing exploits that let you exceed these limits
[FIX] Locking onto laser target is no longer required for lasing player to get an assist, simply lasing nearby is enough. However, if enemy was already damaged by player, their further damage to them will not grant you an assist, only first damage from this player counts.
[FIX] Shooting missiles and then crashing your jet to get refund is no longer possible
[FIX] Killstreak no longer counts vehicle kills
[FIX] Fixed missing image error popup in Loadout menu
[FIX] Fixed some weapons not being loaded right away
[NEW] New countermeasures behavior. Dropped flares deflect incoming missiles into the ground, single flare drop lasts for 3 seconds, burst for around 9 seconds. If a missile is launched at you from your front (90' cone) while you’re flying over ~50kmh, no protection applies.
[NEW] New priority area objective inside the main objective, each player inside it counts as “two” towards the score
[NEW] UI re-done to show the exact number of team control over the objective
[NEW] Hunter now has smoke screens like other MRAPs for balance purposes
[NEW] Press Shift+F2 to quickly set view distance to just 300 meters for FPS boost
[NEW] View distance and other mission settings now save between games
[NEW] Bipod perk is back, all weapons get properly colored bipods where applicable
[NEW] Option for server hosts, to disable in-game VON for all but group leaders. (Side and Global chat only).
[NEW] If you NEVER switch to third person view during a game, you will receive up to 50% more end-game bonus!
[CHANGE] Since countermeasures are much more effective, all aircraft only get 60 now
[CHANGE] Repairing on repair site instantly makes you “safe zone invulnerable”
[CHANGE] Disabled thermals on VTOL aircraft
[CHANGE] Number of AA missiles reduced to 4 on AA ground vehicles
[CHANGE] Jets loadouts and prices rebalanced, air-ground missiles brought back, cluster bombs added
[CHANGE] Ground vehicles and helicopter prices rebalanced and decreased
[CHANGE] Reward calculation function curve adjusted, rewards for high-cost vehicles increased
[CHANGE] Ground vehicles get 6 smoke screens instead of 4, MRAPs get just 2
[CHANGE] AA missile damage to jets vehicles have been halved
[CHANGE] Fighter jets have now more cannon ammo
[CHANGE] PCML has more missiles, 2 normally and 3 with AMMO perk
[CHANGE] Being in buffer safe zone (not in base or repair site) for 5 minutes now disables your invulnerability
[CHANGE] Revive reward timeout is now 3 minutes before you get an award again for reviving the same player
[FIX] Fixed an exploit that allowed players to look and shoot through the floor
[FIX] Xian FFAR control moved to pilot
[FIX] You’re no longer able to revive players through objects and floors, there is an actual check for obstacles between you and the body
[FIX] You’re no longer able to start reviving players and then enter a vehicle, this will cancel the revive action
[NEW] Load-out menu picks attachment colours depending on the selected weapon colour, but only if you own the DLC — for that attachment, to avoid needless DLC notifications.
[NEW] Added DLC icons in the vehicles menu for vehicles that require the DLC — that you don’t own.
[CHANGE] Vorona ATGM is no longer permanently buyable and will be automatically refunded.
[CHANGE] Twice as less AT missiles for Qilin and Prowler.
[CHANGE] The Caesar BTT has been removed due to abuse and pretty much no usage as transport.
[CHANGE] If the time of the day is sped up, you get NVGs each respawn.
[CHANGE] Several price changes. Price changes from v10 to v11 can be found here:
https://dev.arma.su/P4
https://dev.arma.su/P5
[FIX] Fixed a bug that let you select perk-restricted appearances without the necessary perk enabled.
[Known Issue] BiPod Perk is still wip, and on our to do list.
[NEW] Central database integration.
[NEW] New profile features - Longest kill, headshot, killstreak, earned rewards and destroyed vehicles.
[NEW] Players performing salute gesture will be put into your bought plane as gunners and passengers.
[NEW] Confirmation message when buying something permanently.
[NEW] Ability to remove weapons in loadout menu at base.
[NEW] [1944] Permanently bought weapons are now available on both sides.
[NEW] Malden
[NEW] Jet count threshold, you can only buy jets if your side doesn't have more jets than the other sides.
[CHANGE] Shrika missiles changed to medium range and laser designator removed.
[NEW] New Jet DLC content.
[CHANGE] Scripted fuel leak removed.
[CHANGE] OPFOR Specop has negative speed modifier like other Specop gear sets.
[FIX] CMR-76 had no suppressor after recent Arma 3 update.
[FIX] Repacking magazines without vest caused some magazines to disappear.
[FIX] Leaving players were remaining in game as AI units since last Arma 3 update.
[FIX] Revive icons over incapacitated players in buildings were appearing at ground level.
[FIX] Joining overpopulated team didn't do teambalance check.
[NEW] Full potential end game bonus is displayed on spawn screen.
[CHANGE] VTOLs have thermal sights again.
[CHANGE] You can taxi and sell jets at repair site.
[CHANGE] Opening player menu by pressing tilde key once hides it from mousewheel action menu.
[CHANGE] View distances for everything but jets are limited back to 3km.
[CHANGE] AKM no longer gets additional mags because it is early available weapon unlike it was originally.
[FIX] BLUFOR specop gear set no longer always gives you backpack.
[FIX] Speed bonus no longer resets after getting revived.
[FIX] AP Titan was not considered as guided weapon.
[FIX] Friendly players backpacks can be opened again now.
[FIX] Fixed exploit allowing one First Aid Kit to be used infinite times.
[NEW] Magazine repack button on inventory screen.
[NEW] Lightweight appearances affect your speed.
[NEW] Tanoa-specific uniforms colours.
[CHANGE] Appearances rebalanced between all 3 sides.
[FIX] VTOLs were using jet view distance limits instead of helicopter ones.
[FIX] VTOLs now leak fuel after getting hit with A.A.
[FIX] Weapons no longer disappear after revive for real this time (at least we think).
[FIX] Icons were not showing for 100 meters view distance.
[FIX] LIM-86 now gets suppressor with silencer perk is equipped.
[FIX] Vehicle Inventory can no longer be accessed anywhere.
[FIX] Vehicle Inventory radius decreased so players around vehicles can be looted.
[FIX] Other minor things
[NEW] New Apex update content.
[NEW] New Altis hill locations.
[NEW] 10 minutes delay between being able to buy jets.
[NEW] Ability to sell your own vehicles or captured enemy vehicles at the repair site (except jets).
[NEW] Setting to enable rewards sounds only for kill rewards.
[NEW] Ability to kick players out of your vehicles unless they are in cargo (passenger) positions.
[NEW] Distance bonuses for kills over 500m.
[NEW] Bonus for killing a player that has killed 4 or more players in a streak.
[NEW] Damaged jets lose fuel.
[NEW] Unflip action to unflip stuck vehicles.
[CHANGE] Huge groups will also be autobalanced.
[FIX] Not all magazines were loaded into weapons when you received your loadout.
[FIX] Buying vehicles sometimes spawned it on top of other vehicles.
[NEW] New BIPOD perk which adds a bipod to your primary weapon if it can support it. Default bipods removed where possible.
[NEW] You can order a rescue boat when you're in deep water.
[NEW] Screen notifications show up when a new enemy jet enters the airspace if you're in a aircraft yourself.
[NEW] Custom version of King of the Hill where admins can disable or limit weapons, perks or vehicles.
[NEW] Mobile artillery is now available to purchase in the vehicle menu.
[NEW] Added camera shake effect when taking damage in a vehicle.
[NEW] Vehicle destruction rewards now depend on the vehicles value.
[NEW] Added microphone icons over players on the map from Wasteland.
[NEW] Bunker towers are now marked on the map.
[NEW] Vehicle smoke screens now deter guided missiles.
[NEW] Lasing targets now rewards you a vehicle kill assists if the aircraft manages to destroy it. Works with handheld laser only.
[NEW] Active teambalance that will now move players from the most populated teams, after moving some compensation is rewarded. Only happens after respawn.
[NEW] COUNTERMEASURES perk automatically drops smoke incase of a incoming guided missile. Only works if you're in the commander seat.
[NEW] Laser designator target marker is now visible both in person and on the map.
[NEW] Reviving or tactically inserting players will now grant you assists for their kills.
[CHANGE] Safe zone activates now activates 10 seconds after entering it.
[FIX] Fixed revive icons in vehicles
[FIX] Fixed an issue where jets sometime spawned with no velocity.
[FIX] Fixed field repair sometimes not repairing all parts of the vehicle (such as the commanders turret).
[NEW] Press F1 to mute sounds features from Wasteland.
[NEW] Buying jets gives you a pilot uniform.
[NEW] Marksman DLC support.
[NEW] New town to play in - Sofia.
[NEW] Healing other players rewards you with little XP and money (only once per their life)
[NEW] Black MX (and variants) becomes available if you permabuy default one.
[NEW] Huron and Taru DLC helicopter are now available for purchase (visible only if you have DLC bought).
[NEW] Kajman unguided rockets are now under pilots control while turret guided weapons remain for the gunner.
[NEW] Auto-flaring now happens only if you have countermeasures perk equipped.
[NEW] You get all earned money and xp throughout the round again if your team wins (saved between rejoins too).
[NEW] New safe zone system.
[NEW] Bought vehicles remain yours even after rejoin (including getting refund for them).
[CHANGE] All teams get end game bonus which is similar to what was victory bonus but it will be proportional to their team's final score.
[CHANGE] More smoke grenades and even more smoke grenades if you take medic perk.
[CHANGE] Revive icons are visible from all distances.
[CHANGE] Little bit more ammo for all primary weapons.
[CHANGE] Fatigue gain decreased twice.
[CHANGE] You are no longer allowed to eject from free helicopter pilot/copilot seats.
[CHANGE] Buzzard (AA) has less Anti-Air rockets.
[CHANGE] Repair time no longer depends on crew inside vehicle.
[CHANGE] Pawnee has flares again, cost increased.
[CHANGE] Guided launchers (Titans) no longer allowed in safe zone.
[CHANGE] IR grenades removed.
[FIX] Fixed bug where you sometimes didn't get any rockets/grenades for your launcher.
[FIX] Group reworked, invites uses less traffic and produce less lag (Ported from Wasteland).
[FIX] End game camera in Agios Dionysios now shows correct town.
[FIX] Fixed situation where vehicle cleanup deleted free helicopter mid-flight.
[FIX] Fixed cases where kill/assist wasn't awarded if vehicle was destroyed indirectly.
[FIX] Fixed a bug preventing respawn icon appearing over just killed players or appearing and instantly disappearing.
[FIX] Change loadout character at the base now properly plays idle animation.
[CHANGE] No more radio chatter.
[CHANGE] Night vision even during bright nights.
[CHANGE] Delivering players on ground gives reward proportional to number of enemies on objective.
[FIX] You can now open dead body inventories properly again.
[NEW] Empty vehicles that get deleted by cleanup are considered as destroyed and players that damaged it get rewards.
[NEW] Players no longer allowed to join teams that has most number of players if this team has 3 players more than second most populated team.
[NEW] Bought alive vehicles get refunded on round end.
[NEW] Friendly grenades indicators.
[NEW] Armored vehicles crew gets warned when they are lased by AT Titan or PCML.
[NEW] Medic perk.
[NEW] Free truck now respawns.
[NEW] Now you can lockpick vehicles locked by the enemy.
[NEW] Unarmed Po-30 now has countermeasures.
[CHANGE] Appearances rebalanced, Specialists now have armored vests.
[CHANGE] AA Buzzard now has 6 AA rockets, costs more. Both Buzzards have twice as much 20mm ammo.
[CHANGE] Thermal scopes were removed. If you have them permanently bought they still remain so but are unaccessible for now.
[CHANGE] SMGs now have much more ammo.
[CHANGE] You are allowed to buy cheap vehicles each 1 minute instead of 3 minutes.
[CHANGE] Cleanup script ignores jets.
[CHANGE] Parachute landing improved, no more sliding.
[FIX] Fixed bug that sometimes deleted dead player right after their death.
[FIX] Vehicle crew list now works properly with stream safe option enabled.
[FIX] Fixed bug where crashing helicopter did not properly award vehicle kill to player that damaged the helicopter.
[FIX] MX SW now gets silencer with SILENCER perk.
[FIX] Independent revive icons now properly display on the map.
[FIX] Vertical scrollbars now scroll with adequate speed using mousewheel.
[FIX] HUD fixes for different resolutions.
[FIX] Eject now works again.
[FIX] AI no longer spawns at the island.
[NEW] Jets.
[NEW] Shooting vehicles from safezone is no longer allowed.
[NEW] Auto kicking for global and side channel voice spam.
[CHANGE] Full vehicle service time now depends on vehicle.
[FIX] Vermin now has silencer when SLCR perk active.
[FIX] Newly bought vehicles no longer can be exploited for XP and Money.
[FIX] Leaving the game while your vehicle is locked now properly unlocks it.
[FIX] Getting kills with Hellcat properly awards kills to pilot, not co-pilot.
[FIX] Icons over players should now be more reliable.
[NEW] Helicopters with flares automatically shoot flares on incoming missile.
[NEW] Notice about permanent buying of scopes in Loadout editor dialog.
[NEW] Map during revive to see if there are players nearby.
[NEW] GPS now displays player map markers.
[NEW] Reward for being revived at the objective.
[NEW] Resetting loadout to free one uses owned items if possible.
[CHANGE] Icons display distance is now relative to current view distance set in settings.
[FIX] Player revive is now more reliable and fallen teammates should be able to be revived in all cases.
[NEW] Players get kicked for idling.
[CHANGE] PO-30 Orca no longer has guided DAGR rockets but unguided DAR instead.
[FIX] OPFOR Riflemans now have vest with proper armor value.
[NEW] Players spawn with GPS.
[FIX] More cleanup fixes and adjustments.
[FIX] You can now lock and unlock owned vehicles while being inside.
[FIX] Ejecting from locked vehicles now works in all cases.
[FIX] Field repairing and full servicing correctly repairs main rotor.
[FIX] Prevented a cause for profile load failure.
[NEW] Helicopter main rotor no longer should stop because of ejecting or bugged players nearby.
[CHANGE] Tactical insertion now awards more XP. You also now get award as pilot for paradropping other players over the objective.
[CHANGE] Prices rebalancing, most stuff is more expensive now.
[CHANGE] Repair site walls are much shorter now.
[CHANGE] Quads and Offroads are no longer free and cost a little bit of money.
[CHANGE] Bought vehicles spawn locked.
[FIX] Players in debug zone should no longer appear on the map.
[FIX] Fixed cleanup bugs and tweaked timings.
[FIX] Field repair now works for local vehicles.
[FIX] Players number counter should now be more stable.
[FIX] You no longer can revive enemies.